The project aims at cultivating students' creativity, information technology literacy (IL) as well as problem-solving skills through developing a school-based interdisciplinary curriculum and related learning activities to promote STEAM education. The deliverables of the project will be the learning and teaching materials.
The project aims at equipping students with various learning strategies and nurturing them to be effective learners, through delivering relevant students' workshops.
The project aims at cultivating students' interest in STEM-related areas and providing an authentic context for them to learn and apply computer programming through setting up an unmanned mini-library.