The project aims at increasing the exercise time of students during Physical Education lessons through developing the school-based Physical Education curriculum with the adoption of physical fitness apps and renovating the covered playground and PE store room.
This project aims at implementing experiential learning, co-operative learning, “Rich Task” and e-learning in junior mathematics, as well as catering for learners' diversity and promoting students' interest in learning.
The project aims at promoting STEM education by nurturing students' diverse skills through developing a school-based genetic engineering programme with a series of related training as well as offering students the opportunity to participate in the international Genetically Engineered Machine (iGEM) competition.