The project aims at arousing students' learning motivation and enhancing students' learning efficacy through adopting game-based e-learning and flipped classroom approaches in S3 Chinese History.
The project aims at developing students' STEM-related knowledge, nurturing their learning interest in coding and enhancing their self-directed learning through a STEM module/programme to be incorporated into the school-based Computer curriculum for P4 to P6.
The project aims at developing children's gross motor skills through diversified physical fitness activities. The direct beneficiaries of the project include 110 children, their parents and 11 teachers from the applicant school. The tangible deliverables include learning and teaching materials containing physical fitness curriculum.
The project aims at promoting STEM education and nurturing students' creativity through setting up a STEM learning centre and designing a STEM module/programme to be incorporated into various school-based curricula for S3, co-curricular activities for S1 to S3, other learning experience (OLE) for S4 and S5 and product design workshops for other students in the community.
The project aims at enhancing the school's electronic management in administrative work so as to systematize administrative data as well as reducing teachers' workload and facilitating communication with parents by installing an attendance taking system, a fee collection system and extra-curricular activities management system.