The project aims at nurturing students' interest in science and technology as well as enhancing their creativity, collaboration and problem-solving skills through developing the school-based STEM education programmes and setting up a STEM room.
The proposed project aims at providing students with hands-on learning experience and enhancing their creativity, collaboration and problem-solving skills through establishing a STEAM activity room and conducting a series of learning activities.
The proposed project aims at enhancing the learning capacity of students through the integration of reading, eLearning, self-directed learning and language education and the establishment of a collaborative learning zone. The deliverable of the project will be the handbook of the reading circle.
The project aims at developing a school-based STEM curriculum for students by introducing Virtual Reality (VR) and Augmented Reality (AR), application of drones and coding into the school's curriculum and conducting teacher training. The project beneficiaries include 831 P1 to P6 students, 64 teachers and 20 parents. The deliverable includes learning and teaching materials and an inter-school drone competition.