The project aims at developing a school-based STEAM education to nurture students' creativity, innovation, collaboration and problem-solving skills and enhance teachers' professional development.
The project aims at encouraging students to read as well as enhancing their self-directed learning ability through developing a lively and interactive reading environment.
The project aims at strengthening STEM education as well as enhancing learning and teaching effectiveness through the application of immersive virtual reality (VR) in daily teaching and the development of online DSE learning and teaching materials.
The project aims at promoting STEM education and nurturing the creativity, collaboration and problem-solving skills of students. Project beneficiaries include 930 P.1 to P.6 students and 57 teachers. Learning and teaching materials about robotics, 3D-printing, mathematical modelling and science education will be developed.