The project aims at enhancing the effectiveness of STEM-related teaching through deploying electronic learning resources and e-learning platform; facilitating student's learning though using IT equipment including AR/VR and interactive TV panels; informing students' learning by making use of students' portfolios and assessment data.
The project aims at promoting students' multiple intelligences as well as creating a facilitating environment for conducting student activities through upgrading the stage equipment in school hall.
The project aims at enhancing students' collaborative and problem solving skills, and promoting students' self-directed learning by upgrading IT facilities; strengthening teachers' capabilities of implementing e-learning.
The project aims at promoting STEAM education and nurturing students with diverse skills through strengthening relevant school-based curriculum with a range of STEAM-related learning activities as well as creating a facilitating environment for the implementation of STEAM education.
The project aims at developing the school-based STREAM curriculum with a view to nurturing students' creativity, higher-order thinking and problem solving skills as well as promoting positive values by incorporating the learning elements of Life Education into STEM education.