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Quality Education Fund Thematic Networks - Tertiary Institutes (QTN-T)

This programme is the continuation of the University-School Support Programmes financed by the Education Development Fund. With the experience in research-based pedagogy and classroom practices, the tertiary institutes will provide schools with diversified professional support services to cater for different schools’ development needs.

  • “Play, Learn, Grow” in Hong Kong Kindergartens (2023/24)

  • Pre-primary Education
  • Co-ordinator : Centre for University and School Partnership, Faculty of Education, The Chinese University of Hong Kong

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The project aims to provide professional support to the kindergarten sector for strengthening their curriculum leadership and development, and enhancing teachers’ professional capacity for designing and implementing school curriculum to promote learning through play and foster whole-person development of children.
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  • Mindshift Educational Networking Programme (Phase V) (2023/24)

  • Mental Health
  • Co-ordinator : Department of Psychiatry, The University of Hong Kong

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To enhance teachers’ understanding of mental health (including mental health problems induced by being frequently exposed to stressful events, such as acute stress disorder and post-traumatic stress disorder) and skills in addressing students’ stress-induced emotional and behavioural problems; To promote a positive mental health culture in primary and secondary schools by enhancing the wellness of mind and body and increasing capacity to address mental health concerns; To cultivate a friendly environment by promoting mental health awareness in primary and secondary schools; To enhance students’ understanding of mental wellness and illness, skills to cope with stress and emotions, and empathy towards people with mental illness (in particular psychosis).
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  • Self-directed Learning as a Strategy to Promote STEAM Education (2023/24)

  • STEAM Education
  • Co-ordinator : e-Learning Development Laboratory, Department of Electrical and Electronic Engineering, The University of Hong Kong

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To support participating schools in strategic planning and implementation of STEAM-related lessons and curriculum using a whole-school approach; To strengthen curriculum leadership, foster collaboration across STEAM-related KLAs/subjects such as Mathematics Education, Science Education/General Studies and Technology Education; To enhance teachers’ professional capacity in adopting self-directed learning (SDL) as a strategy to promote STEAM education; To strengthen students’ ability to integrate and apply knowledge and skills across different subject disciplines to unleash their innovation, and to help them develop positive values; To provide professional views and technical solutions in field of STEAM including electronics and robotics.
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  • STEAM Education with Self-directed and Progressive Learning of Engineering Design Process for Problem-solving (2023/24)

  • STEAM Education
  • Co-ordinator : Department of Science and Environmental Studies, The Education University of Hong Kong

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By using self-directed learning as a major strategy, the project aims to develop the capacity of primary and secondary school teachers to promote and implement STEAM education with a stronger connection to the formal curriculum and an strengthened integration across STEAM-related disciplines, and to identify learning elements to facilitate students' progressive development of STEAM knowledge and problem-solving skills through the engineering design process.
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  • Integrated Self-directed Learning Approach to School-based STEAM Development (In-STEAM) (2023/24)

  • STEAM Education
  • Co-ordinator : Centre for Information Technology in Education (CITE), Faculty of Education, The University of Hong Kong

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To provide support to teachers to enhance their capacity to integrate self-directed learning (SDL) into STEAM education; To develop and implement school STEAM curriculum, and assess effectively students’ learning outcomes so that students are facilitated to integrate and apply the knowledge and skills across different STEAM disciplines; To develop students' SDL, entrepreneurial spirit and 21st century skills through scientific investigation and creative engineering design. The project targets at upper primary (P.4–6) and lower secondary (S.1–3) school students and develops multilevel school leadership networks so as to foster sustainable development of STEAM education in participating schools.
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