跳至主要內容

Using digital game to enhance Mathematics learning in Secondary education

The proposed project aims at enhancing S1-S3 students' learning motivation and their confidence in learning Mathematics as well as fostering students' self-directed learning through developing an educational app in Mathematics.

Project Period :
2019-07-01 To 2021-08-31


Project Nature:
Information Technology

Category:
Using e-Learning (IT) for Effective Learning

Sub-category:
Computer-assisted Teaching and Learning (e.g. Multimedia Presentation, Specific Teaching Package)

Applicant Sector:
Others

Beneficiary:
Secondary

Project No.:
2017/0862

Grant Approved:
$912,200