To assist participating schools in developing STEAM education by designing interdisciplinary units of learning and project learning according to the needs of the participating schools. It also involves incorporating elements of “reading to learn” and “e-learning” to enhance the connection among Science, Technology, Arts and Mathematics education; To help participating schools design hands-on and brains-on science inquiry activities in the General Studies subject to enhance students' ability to integrate and apply knowledge and skills from different disciplines; To assist participating schools in designing cross-disciplinary activities that promote high order thinking in Computer or Mathematics education, thereby enhancing students’ creative problem-solving abilities, fostering their entrepreneurial spirit and positive values; To strengthen the leadership role of teachers in participating schools and the ability to organise professional development training for teachers, thereby equipping teachers with knowledge, attitudes, and skills relevant to STEAM education.