This project aims at developing Artificial Intelligence (AI) STEAM education and establishing relevant application toolkits through sustainability-related issues (i.e. environmental conservation and ecology). This project also targets at cultivating students’ growth mindset and creative thinking through design-oriented tasks. In addition, this project seeks to further promote STEAM education by organising visits to technology labs, teacher training sessions and student activities via the STEAM Education Resource Hub.
| QTN Co-ordinator | Beneficiary Sector | Project Details |
|---|
HKSKH Bishop Hall Secondary School
| Primary and Secondary | Information 1 |